Saturday, 22 Aug 2015 2:00 PM
TT fee is $10
Our current slate of tables include:
1. Not another blood ritual (Ed)
2. Bechan Lampoon’s Ruvastan vacation (Will – full)
3. All your Control Towers are belong to us (Joel – full)
4. Aswahi fun times (Morgan)
5. Ragnarök the house (Sheldon – full)
6. Heist in the Outlands (Jim – full)
7. Dangerously liaison with Bob
8. * just added* Shattered Mirror (Jesse)
Parking is around the back, in a fenced off area right next to the freeway entrance and exit. Parking is free. To find it, look at the google map. Go north from the building to the freeway entrance. Look to the right of that. There is building running right next to S Santa Fe Ave. The parking is a fenced off area just on the corner there between S Santa Fe and Porter St.
Friday, 10 Jul 2015 5:00 PM
Directions: From the Los Angeles basin side of the San Gabriel Mountains: drive to La Canada via the I-210 (Foothill Freeway) to the State Highway 2 (Angeles Crest Highway) exit. Turn north towards the mountains. Stay on State Highway 2 for 25.6 miles to the lower Chilao Road (Forest Service Road 3N21); turn left onto lower Chilao Road. Follow signs for Meadow Group Camp Ground; The first 2 forks in the road head right, the 3rd fork head left. Gate will be on your left. If you get to the fire station you have passed it. Use the combination to open the gate. Gate code is 4234 on the combination lock. Make sure to lock it back up after you go through.
The co-ordinates for Google maps are :
This is slightly different than what on the Meadow Group Campground page, please use these as they more accurate for the site we are using
Prices: PC preregistration fee – $50
PC onsite registration – $60
NPC fee – $15
3 or more NPCs in a group are free.
The Innes and Kerr push for independence from Stewart-ruled Culberron, and King Ardan’s Bechan and Illumin “puppet masters,” escalates into full civil war. This latest conflict provides the usual excuses for the settling of ancient blood-feuds but also new and unexpected bedfellows. The King has ordered Stewart troops, backed by their Burnett allies, to hold the country together, but his forces are spread thin defending the country from alarming amounts of Skjanos raiders. Amidst the blood and chaos who can say which way the Ramsay’s claw will rend?
Not far from these battlefields, the Order of Mercy has stepped outside of Bech to establish a new abbey, a haven of peace and healing, on lands provided by Odlin Ramsay. The Order’s reputation for neutrality is well known, and the clans have respected their position. The Skjanos are not so courteous.
The Order of Mercy’s unofficial protectors, the Grey Knights, call for assistance to defend the new abbey until proper fortifications can be established.
Saturday, 23 May 2015 2:00 PM
Dying Kingdoms is running at Strategicon (Gamex 2015). We will be running Table Top games on Sat May 23rd, and a live Court Game on Sunday May 24th. We do not charge for this event, but you will need to pay for the convention. For more details see: http://www.strategicon.net/
Note: If you just want to come to DK events, Strategicon does have single event badges, and participants to Dying Kingdoms get a discount on a full convention badge. Just list Dying Kingdoms as your group when purchasing your badge online.
If you are interested in a hotel room, make sure to register by May 8th to get the convention rate. See the website for more info.
Bech is a land made up of nine Duchies, each ruled by an Iron Duke or Duchess. Four years ago, Duke Marcus Shale, on the eve of his retirement from travel and adventure, was brutally assassinated in front of his companions. His lands, the duchy of Kessel, have been without a Duke since that time. Now the time has come to choose a successor to the iron seat of Kessel.
Her Imperial Majesty Katerina van Sokol Undoubted Imperatrix of Unified Bech and Iron Duchess of Valachar has summoned her fellow Iron Dukes and Duchesses, as well as notable Lensherr of the duchies, to select such a leader. Such a gathering has attracted august personages from around the world, as well as the usual hangers-on and ne’er do wells.
Meanwhile, rumors swirl that the Pacificans will send a delegation to settle their recent conflict with Iron Duke Manfred von Durenwald and to make themselves available to all that have questions regarding the towers they have begun constructing in a number of locations.
Saturday, 18 Apr 2015 11:00 AM
PC fee – $20
NPC – Free
The Waste has been long regarded as a worthless and dangerous land teeming with monsters. This belief is not wrong, as it is one of the most inhospitable and foreboding landscape one can encounter. It is a land devoid of life, except for creatures that hide in darkness and shadow, waiting to strike any traveler foolish enough to venture there. However, human ingenuity and perseverance in the face of adversity will not be denied. Through the combined effort of the East Ikhten Trading Company and the mad genius of a certain Verrakin Master artificer, Nunhut Khetuat, the grand Pan Waste Ihkteni Canal has been constructed through the narrowest part of The Waste.
A call for help has been sent forth from the Barachial’s Rest, the fortified oasis located at the exact mid-point of the canal, and the only hospitable place in the whole of The Waste. While skin blistering heat, flesh eating sandstorms, deformed monstrosities, and hot beer are to be expected, recently the desert denizens have displayed increased ferocity and organization in their attacks. The local Mamluk commander has offered up to a draught a day to any heroes or soldiers willing to defend the canal (with hazard pay guaranteed to orphaned children, widows, or widowers) while they work to expand the defenses.
Passage to Barachial’s rest is available on one of the many merchant vessels transporting supplies for the new fortifications.
Friday, 27 Feb 2015 6:00 PM
Due to our original game site having a road closure and being unavailable, we are instead booking Malibu Creek State Park. The address has been updated to reflect this. This park’s main gate closes at 10pm, so if you are later than that, you will have to come in the morning. Unfortunately they charge for parking, but with late notice there is little we can do about this. Parking is $12 a day. Tell them you are going to the Group Site.
We are most likely to be able to book Malibu Creek but please do wait for confirmation on the DK FB page that we are 100% a go for the site. This page will be updated as we find out more.
Sorry about all the crazy guys, we are working very hard to make sure a game happens.
There have always been…incidents between and within the guilds of Verakis. Disagreements, political maneuvering, questionable business practices, but always it has been handled quietly, invisible to outsiders. But recently this underground struggle has spilled over into the public eye: The occupation of Mirror Bay, pushing the locals to near revolt; fighting in the streets the Illumin cities, risking Imperial intervention; and bringing the city to brink civil war. And worst of all, causing the guilder’s value to plummet on the international market.
Concerned over the impact this rift has had on their bottom line, the Council of Six has called a conclave to determine the issue of contested BBC leadership once and for all. Many hope for an amicable solution and a return to business as usual, but they have not ruled out more dramatic solutions, such as removing the BBC’s seat on the council. The Swordsmen’s Guild will impose a 24-hour truce to run the length of the conclave to ensure that deliberations are not interrupted by violence or foreign influence, allowing both factions of the BBC leadership to be present.
So of course all dealings will be above board……..
Saturday, 31 Jan 2015 11:00 AM
Dying Kingdoms Day Game – PC fee $20. NPC – Free
At the crossroads of the Empire lies Crux. This thriving city is a major citadel of Illumin strength and trade. Yet, just outside the city walls lie a squalid mass of humanity, refugees who have lost everything in the war against Halos. There have been great strides in rebuilding the damage thanks to the efforts of the Regent, but Albeira is the home of the senate, and therefore much of the relief efforts have been focused on the capital, being the center of Illumin hearts, minds, and purse-strings. Crux, on the other hand, has received minimal Imperial aid.
The refugees have nothing to offer save for manual labor, and the market for that in Crux is overflowing. In an attempt to protect the city’s regular workforce, the local magistrate has banned hiring refugees for labor. As a result, those who remain in the tent cities have little hope of improving their situation. Some have resorted to desperate measures, accepting paltry sums of money in exchange for contracts of indenture servitude — slavery in all but name. And in ale houses, people mutter of refugees vanishing overnight or being found murdered in grisly ways. With little incentive to resolve these issues, city officials have been dismissive of the claims.
Someone is preying on these people, because they will not be missed and have no power to respond. Officials are concerned that if nothing is done soon to alleviate the situation, there could be rioting, or worse, revolution. A call for aid has been sent out to any who can help before the situation spirals out of control
Not widely known, investigations have shown that underground cells loyal to Orabella have been established in multiple Illumin cities; Crux’s central location in the empire, with new faces traveling through every day, makes it an ideal hub for her activities. And those with ears to the underground suspect heavy recruitment from the disenfranchised refugees….