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High Fantasy Boffer LARP in Southern California

High Fantasy Boffer LARP in Southern California

Picture by Ashley Thayer.

Join Our Community!

Join Our Community!

Picture by Jonaya Kemper.

Tell your Stories!

Tell your Stories!

Picture by Jonaya Kemper.

You Can Join the Adventure!

You Can Join the Adventure!

Picture by Flip Cassidy.

Dying Kingdoms LARP

A Live Action Role Playing Boffer LARP in Southern California

Dying Kingdoms August Table Tops

DK On Meetup.com

Date

Saturday, 13 Aug 2016 11:00 AM

Venue

The Vortex
2341 East Olympic Blvd.
Los Angeles, CA 90021

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PC fee is $10.

This is a brief breakdown of the tables we’ll be featuring at our August event.

1. Aswahi politicking in the midst of war – Joel
2. Tughan confusion – Rachel
3. Pirates ahoy – Nox
4. (Table full!) Circadian cleanup – Kari
5. A polite discussion concerning a difference of opinion regarding the current state of Xiao – Bob
6. (Table full!) Illumin exorcism – Mary
7. Colonial consequences in Aswahi – Jesse
8. What’s with all the missing people in Halberry? – Ed

Dying Kingdoms October Day Game

DK On Meetup.com

Date

Saturday, 08 Oct 2016 11:00 AM

Venue

Huntington Beach Central Park

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The Sauren invasion has been driven from Circadia. There is much devastation, and it’s likely the “Black Scales” are not defeated for good. But for the moment there is peace, and the people can focus on rebuilding, and actually get a good night’s sleep.
Except a good night’s sleep is becoming a rare commodity……
**Step**
A Verrakin sailor wakes suddenly from a nightmare. The Grimjaws had returned, and once more she found herself hurriedly loading people on her ship to sail clear. Except this time there was an explosion. She turned just in time to see her ship and all souls onboard consumed by flames, and in the dancing shadows cast by the sickening sight, a man in a hat chuckles….
**Step**
An elf wakes from a nightmare. He was standing with his kin defending his home from an immeasurable horde of skeletons and zombie. He watched his family and friends cut down around him, unable to help because he had forgotten how to use his sword. Then a vampire grabbed him and ripped into his throat, all while a dark figure watches and gloats…
**Step**
A troll wakes from a nightmare. The community she had begun so that her kind could finally gather in peace was devastated by a plague — friends, family, and children dying in horrible pain from a disease they thought long gone. Leaning against a tree, a familiar figure smiles….
**Step**
A Culberran wakes from a nightmare. His hands were covered in the blood of the victims he had ripped apart at the command of a mad fae who speaks in an odd accent….
**Step**
A Skjanos farmer wakes from a nightmare. His village had been engulfed by frost, people frozen to death in the streets while Svartalfar witches called down a blizzard around them, one of whom wears a long coat…
**Step**
An Ikhteni wakes from a nightmare. The Bender of Flesh had returned, wearing an unusual hat…
**Step**
Children wake screaming from nightmares, but receive poor comfort from their parents. The adults mutter the usual soothing words, “It’s not real; they can’t hurt you,” but their voices shake and the terror lingers, because they cannot be sure.
**Step… step… step…**
A figure walks from dream to dream, and in its wake, the Dreaming twists and turns, corrupted by the presence. It watches. It studies. It experiments. And each time it learns more of this place that its kind normally cannot visit.
And the place learns more of it too…

Hidden away on the Amber Isle, Colando gathers his gear in preparation for travel. He must hurry to join with the heroes if this opportunity is to be seized. The Collector has made a mistake. It will take courage and it will take sacrifice, but the Collector can be stopped.
But they must be swift, before the walls between reality, Dreaming, and Nightmare collapse.

PC fee is $20. Npc’ing is free. 

Dying Kingdoms Camper Game

DK On Meetup.com

Date

Friday, 14 Apr 2017 7:00 PM

Venue

Camp Josepho

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Camper game PC fee is $50 with pre-reg, $60 onsite. NPC fee is $10, free for a group of three or more. NPC’s don’t have to pre-reg, just pay onsite.

For parking, please print out this signed document: https://drive.google.com/open?id=0B6H0jtDz_sXraDZjU2pYOUhsNVE

That is your parking pass and is required by the ranger.

This location has a gate code, you will need it to enter.

Details and game blurb forthcoming.

Dying Kingdoms Court Game

DK On Meetup.com

Date

Saturday, 27 May 2017 2:00 PM

Venue

Hilton Los Angeles Airport Hotel

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This is a table top day on Sat, and a court game on Sunday. This is at Strategicon. We do not charge for the event, but the convention does. Details can be found at: http://www.strategicon.net/

Game blurb and details forthcoming.

Dying Kingdoms July Camper Game

DK On Meetup.com

Date

Friday, 08 Jul 2016 5:00 PM

Venue

Meadow Group Campground

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Dying Kingdoms Camper Game. Pre-reg price is to PC $50. Registration is open till a week before game. If you do not pre-reg, onsite price is $60. NPC price is $10, free if you come with a group of 3 or more. If you want to pay for the NPC price, you can just pay onsite, you don’t have to pay online. There is no pre-reg price difference.

Directions: From the Los Angeles basin side of the San Gabriel Mountains: drive to La Canada via the I-210 (Foothill Freeway) to the State Highway 2 (Angeles Crest Highway) exit. Turn north towards the mountains. Stay on State Highway 2 for 25.6 miles to the lower Chilao Road (Forest Service Road 3N21); turn left onto lower Chilao Road. Follow signs for Meadow Group Camp Ground; The first 2 forks in the road head right, the 3rd fork head left. Gate will be on your left. If you get to the fire station you have passed it.  If it’s locked, use the combination to open the gate. Gate code is 7196 on the combination lock. The gate is right by NPC camp so likely we’re not going to keep locking it while folks are still arriving

The co-ordinates for Google maps are : 

34.331472, -118.020158 

This is slightly different than what on the Meadow Group Campground page, please use these as they more accurate for the site we are using

IC Blurb: 

High King Atrius is dead! Circadia is conquered! The Council of Ephors held hostage to ensure their compliance. The Armies of the West rally to liberate the people of Circadia.

While Bechan and Illumin forces secure a beachhead at Zayknthos, an elite cadre meet in Summerholt to launch a chirurgical strike behind enemy lines. Will the Ebony Claw repel the Armies of the West? Will the Sauren Empress see through our heroes cunning plan? Or will the strike teams accomplish their missions before Sauren reinforcements arrive?

Only time will tell…

Dying Kingdoms Table Top Game

DK On Meetup.com

Date

Saturday, 04 Mar 2017 7:00 PM

PC fee is $10.

Location and blurb forthcoming.

Dying Kingdoms Camper Game

DK On Meetup.com

Date

Friday, 13 Jan 2017 7:00 PM

Venue

Malibu Creek State Park

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PC Pre reg fee is $40. Onsite fee is $50. NPC fee is $10, free if 3 or more. If you NPC there is no need to pre-reg, nor can you pay through registration, just pay onsite.

This location charges for parking $12 a day ($24 total). We have lowered the game fee to compensate for this.

Game details and  blurb forthcoming.

Dying Kingdoms November Camping Game

DK On Meetup.com

Date

Friday, 18 Nov 2016 5:00 PM

Venue

Malibu Creek State Park

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***Saturday, 11/19, special update: The group site is full, and they will not accept any more people camping overnight. However, you can come in normal clothes on Saturday, buy a day pass, and change onsite. Park in the day parking lot. The game will provide refunds for people turned away due to space issues. ***

PC fee is $40, NPC fee is $10. NPC’ing is free with a group of 3 or more. If you want to pay for the NPC price, you can just pay onsite, you don’t have to pay online. There is no pre-reg price difference.

This site charges for parking. We have made the game fee lower to compensate. The cost is $12 per day ($24 total). 

Blurb:

From the mines of Iron Gorge, the forests of Culberron, and the ashes of Onetas the heroes of the North have repulsed the Sauren Threat. Now they join the armies of Bech and Illumin, and the navies of Mirror Bay and Pacifica, in support of the Grand Coalition of Aswahi Nations as they lay siege to the final stronghold of the Ebony Claw: the fortified city of Zambutu. Travelling with them is Statiliamessalina, Anointed Empress of the City of Fang and Sun, seeking her birthright as ruler of a reborn Sauren nation.

But lurking behind their walls, the Ebony Claw have called upon ancient crystal magics. Chicahtocmahuizticcihuatl, Queen of the Onyx Scales, Chosen of the Ebony Claw, Avatar of the Triune Serpent has ordered the construction of fortifications the likes of which the world has never seen. The Aswahi and the Generals of Bech and Illumin have been stifled in their assault on the grand southern city, which sits upon a great plateau, now reinforced with magical barriers and deadly traps. Not even Thaedrid’s vampire shock troops from the Crimson City of Llaqta Yahuar, nor allies from friendly Sauren tribes, have been able to penetrate the defenses.

The Illumin Legions have begun to build a ramp to circumvent the narrow paths, so that the armies can assault the city itself. But in order to accomplish this feat, someone must create a breach in the defenses lining the paths.

Can the same insertion force that struck behind enemy lines in Circadia brave these arcane horrors? Will the armies of the North prevail in their desperate attempts to circumvent the heavily fortified paths through engineering? What exactly do the strange sounds soldiers claim they hear in the dead of night signify? What are the Sauren planning?

Dying Kingdoms Camper Game

View On Meetup.com

Date

Friday, 13 Jan 2017 7:00 PM

PC Pre reg fee is $40. Onsite fee is $50. NPC fee is $10, free if 3 or more. If you NPC there is no need to pre-reg, nor can you pay through registration, just pay onsite.

This location charges for parking $12 a day ($24 total). We have lowered the game fee to compensate for this.

Game details and  blurb forthcoming.

Leave a comment

Dying Kingdoms November Camping Game

View On Meetup.com

Date

Friday, 18 Nov 2016 5:00 PM

***Saturday, 11/19, special update: The group site is full, and they will not accept any more people camping overnight. However, you can come in normal clothes on Saturday, buy a day pass, and change onsite. Park in the day parking lot. The game will provide refunds for people turned away due to space issues. ***

PC fee is $40, NPC fee is $10. NPC’ing is free with a group of 3 or more. If you want to pay for the NPC price, you can just pay onsite, you don’t have to pay online. There is no pre-reg price difference.

This site charges for parking. We have made the game fee lower to compensate. The cost is $12 per day ($24 total). 

Blurb:

From the mines of Iron Gorge, the forests of Culberron, and the ashes of Onetas the heroes of the North have repulsed the Sauren Threat. Now they join the armies of Bech and Illumin, and the navies of Mirror Bay and Pacifica, in support of the Grand Coalition of Aswahi Nations as they lay siege to the final stronghold of the Ebony Claw: the fortified city of Zambutu. Travelling with them is Statiliamessalina, Anointed Empress of the City of Fang and Sun, seeking her birthright as ruler of a reborn Sauren nation.

But lurking behind their walls, the Ebony Claw have called upon ancient crystal magics. Chicahtocmahuizticcihuatl, Queen of the Onyx Scales, Chosen of the Ebony Claw, Avatar of the Triune Serpent has ordered the construction of fortifications the likes of which the world has never seen. The Aswahi and the Generals of Bech and Illumin have been stifled in their assault on the grand southern city, which sits upon a great plateau, now reinforced with magical barriers and deadly traps. Not even Thaedrid’s vampire shock troops from the Crimson City of Llaqta Yahuar, nor allies from friendly Sauren tribes, have been able to penetrate the defenses.

The Illumin Legions have begun to build a ramp to circumvent the narrow paths, so that the armies can assault the city itself. But in order to accomplish this feat, someone must create a breach in the defenses lining the paths.

Can the same insertion force that struck behind enemy lines in Circadia brave these arcane horrors? Will the armies of the North prevail in their desperate attempts to circumvent the heavily fortified paths through engineering? What exactly do the strange sounds soldiers claim they hear in the dead of night signify? What are the Sauren planning?

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