Site info and game blurb forthcoming
PC Fee $50 pre-reg, $60 onsite. NPC fee $10, free with 3 or more. Site info and Game blurb forthcoming.
PC fee $50 pre-reg, $60 onsite. NPC Fee $10 (pay onsite). 3 or more NPC’s coming as a group is free.
Game blurb and details forthcoming.
Update: NPC’s are free this event! Come on out, no fee at all.
PC fee is $50 to pre-register and $60 onsite.
Directions to site:
don’t trust your nav!!
For centuries Bereth q’Mahn has worked in the shadows. Tortured, violated, and betrayed, she awoke to the world once more alive and unmade. From there she worked tirelessly to bring about her vision for a better world. One in which humanity no longer held primacy, in which the villains who destroyed her life were punished, and in which she could live in peace with the love of her life.
She would do anything to bring about her new order, she would drown the world in blood and devour the powers of her own mother. She would sacrifice the lives of tens of thousands, for the potential magic inside of them.
All it would take was an absurd amount of preparation, and magic. Most importantly, it would take stores of blood to branch out through the bloodlines of the world and rob the unworthy of their power.
The world would be Pure once more.
Or it would have, had a band of miscreant humans and blood traitors not set about systematically dismantling the efforts of eight centuries. Even this inconvenience was not an end, Bereth could start over. She is patient, intelligent, and capable.
Things could still go according to plan.
Until those same petty miscreants murdered Alda Amoth.
Now nothing will be Pure, ever again. Bereth is no longer focused upon making a better world. The world is unworthy of Purity. It will suffocate under the weight of countless fallen soldiers, under the corpses of dragons and wraith kings alike.
But most importantly, under the mutilated corpses of those that took her love from her.
When all is said and done, Bereth will sit alone on her throne and weep.
Vengeance is all that matters now.
Heroes gather at the Scrollbearer’s Abbey in a last defiant attempt to save the world from the Pure Ones agenda. They know some things that Bereth q’Mahn does not, for once. They have a plan to strip her of her necromantic control over the spiritual corpse of an Elven Radiance.
But will they succeed? And if they succeed, what will it cost?
PC fee is $10.
Game location and blurb forthcoming.
PC fee is $50. Pre-registration ends Friday June 30th at midnight.
If you miss the pre-reg, pay $60 onsite. If you are paying for one day, pay onsite.
NPC volunteers is $0.
In the frosty northern wastes of Ruvasta, Alda Amoth, and Estel engage in dark blood rituals to accelerate their schedule. After centuries of work, they have collected nearly everything they need to accomplish their goals. But recent setbacks have made them realize that they are more vulnerable than previously imagined.
Therefore they work to obtain the one source of blood that they have not been able to secure in vast quantities: Svartalfar.
Rumor has it that a small village lays on the borders of Ruvasta, inhabited by those who followed Tarkalla into the north, then refused to live under her rule. But the village has been obscured with powerful Fae enchantments.
So it is that the disciples of Bereth q’Mahn labor night and day to strip the mists that shroud this village. They fabricate horrors within the dreaming, and prepare their monsters to lay siege to the town once it is exposed.
Should they succeed, they may have the power to strip the life from the entirety of the Svartalfar race in one fell swoop.
Will our heroes be able to gain the trust of the paranoid inhabitants of Gwarthaim? Will they be able to prepare the village for the inevitable siege by the Pure Ones? Will they slay the daughters of Balan and Braigil as they slew Parthoniel and Tinnil? And what will become of the village once Tarkalla hears of their betrayal?
Only time and the actions of the brave will tell…
From Beaumont/Banning, California, travel south on Highway 243 . Take a left turn onto Black Mountain Trail/Forest Route 4S01 and continue just over 2 miles. Forest Route 4S01 turns slightly left and becomes Black Mountain Truck Trail, which leads to the campground.
PC fee is $50 to pre-register and $60 onsite. NPC fee is $10, or free with three or more NPC’s. NPC’s don’t have to pre-register and can pay onsite.
Game location and blurb details forthcoming.
PC fee is $10.
Table blurbs forthcoming.
Camper game PC fee is $50 with pre-reg, $60 onsite. NPC fee is $10, free for a group of three or more. NPC’s don’t have to pre-reg, just pay onsite.
For parking, please print out this signed document: https://drive.google.com/open?id=0B6H0jtDz_sXraDZjU2pYOUhsNVE
That is your parking pass and is required by the ranger.
This location has a gate code, you will need it to enter. Gate Code will be posted on the DK Facebook Page a couple days before the game: https://www.facebook.com/groups/dyingkingdoms
“There’s a palace we know
That reaches to the sky
Where villains live
And Hope dies.”
For centuries, a small band of ancient elves have been working in the shadows, disgusted by what they consider the dilution of the blood and degeneration of the elven folk. They have manipulated governments, orchestrated bloodbaths, and worked with various agencies in order to accomplish their goal: the restoration of true elven power.
They will succeed. No matter how many humans or lesser elves must die in the process.
A small band of heroes participated in a daring raid on one of their strongholds, hidden deep in the wildlands of Loch Nuir: Parthoniel’s Blood Palace. There they encountered grotesque monsters and rivers of blood. The magical fortifications there rival Verrakis, with walls that cannot be scaled, and moats that can melt flesh from the bones off a Becchan Knight. Even the surrounding wildlife have been bent and twisted due to the strange magics wrought there.
These heroes barely managed to escape, and have called for aid. The Pure Ones know their secret has been discovered, and are shoring up their defenses. The time to act is now. If the Blood Palace does not fall, then thousands may die across the globe. Maybe more.
Rumor has it that the Imperator of Bech, and the Emperor of the Illumin Empire could be casualties of the rituals the Pure Ones have planned. Casualties that could throw the nations of the west into war for decades to come.
But the Pure Ones chose the location of their secret fortress well. If armies march upon Loch Nuir, the Pure Ones will have time to flee with their stores of blood. If armies march upon Loch Nuir, the great clans of Culberon will be forced into deadly motion.
And so, heroes mass in secret near Loch Nuir. Well…they mass as secretly as they can. The Blood Palace must must fall. But can it be taken? Can the Pure Ones truly be defeated? Only time will tell…
This is a table top day on Saturday at 2pm , and a court game on Sunday, also at 2pm
This is at Strategicon. We do not charge for the event, but the convention does. Details can be found at: http://www.strategicon.net/
Game blurb and details forthcoming.